Checkpoint Magazine has been in the making for some time. It was back in 2012, not long after Tamer Asfahani launched ArabicGamers, that the concept for a new type of newsletter was forming. At the time there were no interactive magazines. Newsletters were junk-like affairs that landed in your inbox or junk mail folder never to be seen by the recipient. With his love for innovation and creating new ways to interact with content and engage his audience, Asfahani started searching for a truly interactive newsletter. He came across a system that allowed him to do everything he wanted and more. It was now a matter of building a world class contributor base respected within the games industry. Asfahani had already been discussing the idea with industry legend and veteran journalist, Steve Boxer. Having seen the potential of the magazine, Boxer was just as excited... and so started the formation of Checkpoint Magazine.
Bringing on-board the visionary designer Paul Elmes, the team got straight down to the design and feel. The idea was to create a magazine that was unrivalled, exciting and most important of all, relevant. Not only was it important for the magazine to look and feel great, but it had to have interactivity and it had to be intelligent, thought-provoking and rooted in true journalism. Gaming needed to be celebrated, but also to be held accountable. So Checkpoint's remit was to do just that. Explore the benefits, influences and impact on society; good or bad.
Since launching, Checkpoint Magazine has attracted some of the best writers in the industry in the world. The team's regular contributors; Nick Cowen, Lee Abrahams, Lucy Orr, are among the most celebrated voices in the industry and their articles are always supported with video, audio or animations to help illustrate their points. Furthermore the themes of the magazine has held true to its remit. Checkpoint has tackled issues like the importance of women in gaming, the changing face of gaming with regards to the new globalisation model, how developers have a responsibility to re-tell history, the way in which space simulators have helped space exploration; the list goes on. Checkpoint Magazine has proved it's not scared of asking the hard questions. And pushing for answers.
As Checkpoint grows, so does the ambition of the team. This year the magazine will be free of charge for all, and there are plans in the pipeline for more innovation. So if you're one of those people that loves being on the cutting edge of gaming, politics and discourse, this is certainly the magazine for you.